![]() Add the Event and connect it to the Level Blueprint logic you want to trigger. The event name matches the name of the Function you named earlier in this guide. Right-click in the Event Graph and add the Event from your Blueprint Interface. Locate and select your Blueprint Interface to add it to the Level Blueprint. Next, open your Level Blueprint by clicking Level Blueprint in the Level Toolbar and selecting Open Level Blueprint.Įnable Class Settings, and in the Details panel click the Add dropdown menu for Inherited Interfaces. ![]() The purpose of the Blueprint Interface is to provide communication between the Sequencer Director Blueprint and the Level Blueprint. In the Blueprint Interface Editor, give a unique name to the default Function, to help you locate it later in this guide. In the Content Browser, click Add (+) and select Blueprints > Blueprint Interface. You have a basic understanding of Blueprints.įirst, create a Blueprint Interface. You have an understanding of how to create and use the Event Track. You have a basic understanding of how to create and open a Level Sequence. This document provides instructions on how to trigger Level Blueprint events from Sequencer's Event Track. ![]() You can do this using Blueprint Interfaces and additional set-up steps in the Director Blueprint. In your project, there may be cases where you instead want events from Sequencer to trigger in other Blueprints, such as the Level Blueprint. Event Tracks are mainly used to trigger Blueprint Scripts within Sequencer's Director Blueprint.
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